Awa, You Dream Too Much!

 
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Developed by: Tapatap


Overview

Ages 4-7

A tender and colorful tribute to a young girl’s imagination, we love this app for its dreamy interweaving of geography, wildlife, and cultures on two different continents. It is a lovely story, and a perfect jumping off point for some great discussion and activities!


Get Ready

Prepare to use the app by introducing one of these activities.

  1. Title Talk. The title of the app is Awa, You Dream Too Much! Ask your child who they think Awa is. Who do they think is telling Awa she is dreaming too much? Why might this person say such a thing? How are daydreams different from the dreams you have when you are sleeping?
  2. Geography of a Dream. Awa jumps continents in her daydreams, from the baobab trees of Africa, to the Amazon forest and river of South America. Look at a world map or globe with your child and look at both continents together. Measure the distance between the continents. Compare names of the countries, bodies of water, and other physical traits of the land. Where is the Amazon forest? The Amazon River?

Dive In

Help your child get the most out of an app experience by trying the following activities.

  1. Opening. The app opens to a bedroom scene, where Awa, You Dream Too Much! is a book on the bed. Whose bedroom might this be? Where is the child? What are they doing? Revisit this conversation after finishing the app. Encourage your child to tell you a story about the child to whom the bedroom belongs. Is this child similar to Awa in any way?
  2. Animals. Awa mentions many animals in her daydreams. Have your child make a list as the story goes along. Which animals can they tell you about? Which ones are unfamiliar? After the story ends, look online and/or visit your local library to learn more about each animal. Do caiman really not have teeth? What types of monkeys live around baobab trees? What about in the Amazon rainforest?
  3. Colors. Awa’s story is full of color. The lion is green, the anaconda and other animals change colors. Ask your child to think about these colors. Why would the artist choose to portray pictures in colors that may not be true to life? In what ways are these colors still true to the story? What is an animal your child might choose to give a different color if they could? Why? Can they draw a picture? This activity will help your child think about visual storytelling and symbolism.
  4. Digging Deeper. Ask your child if they ever daydream? If so, when? Why does Awa cry? What are genies? What cultures are genies a part of? Do they have other names? Does your child know any other stories involving genies?

 


Branch Out

Extend the app experience with a real life activity.

  1. Colors of a Daydream. Supply your child with paper, paintbrushes, and watercolors and ask them to paint a daydream of their own. Are the colors they use realistic or imaginary?
  2. Getting Global. Six species of the baobab tree are native to Madagascar. Like the Amazon rainforest, Madagascar is home to some very special animals. Why is this? What else can your child find out about Madagascar? If Awa lived in Madagascar, what might her life be like? Visit your local library to learn more about this country and its inhabitants.
  3. In Your Dreams. Although Awa daydreams, the dreams you have at night are often great inspiration for stories. Put a notepad and pencil next to your child’s bed, and tell them to record as many of their dreams as they can remember when they wake up in the morning. After doing this for a week or two, ask them to choose one of their dreams they have recorded to extend into a story. What direction have their dreams taken them?
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