Dr. Seuss's ABC


Developed by: Oceanhouse Media


Ages 4-6

It’s Dr. Seuss time! Read along with the energetic narrator while taking a journey from A to Z. See Dr. Seuss’s wacky creations come to life, including the fan favorite, the Zizzer-Zazzer-Zuzz. For a first read, we suggest the “Read to Me” mode, which highlights words as they are read out loud.

Get Ready

Prepare to use the app by introducing one of these activities.

  1. Alphabet Song: To activate prior knowledge, sing the alphabet song with your child! Have fun with it – sing it in a low voice, then sing it like a squeaky mouse voice.
  2. Word Recall: Ask your child to pick a letter and think of all the words s/he can that begin with that letter. For instance, if thinking of the letter B, your child may say, “Balloon, baby, bat, ball, bubble, and boy.”
  3. Hotspots: Explain to your child that this app lets readers engage with the story through “hotspots”. Hotspots are predetermined points on the screen that enable interactivity. For example, a reader in this story could tap a word or picture to hear it again. Encourage your child to explore the interactive features of this app to fully experience the story.

Dive In

Help your child get the most out of an app experience by trying the following activities.

Story Connections

As your child goes through the story, stop every now and then to chunk information and monitor comprehension. For example, you may choose to:

  1. Talk about the difference between upper and lowercase letters. Dr. Seuss uses both  “big” and “little” letters in this story. Explain why certain letters are big; for instance, the first word in a sentence begins with an uppercase, as does a person’s first and last name. Point out how the big and little letters differ from one another (size, shape, etc.).
  2. Encourage your child to ask questions while reading. Your child may be wondering: Why is David Donald Doo dreaming of doughnuts? Why would a policeman be in a pail? What is Yolanda Yorgenson yelling about? Asking self-generated questions increases metacognition and thinking while reading.


Branch Out

Extend the app experience with these real life activities.

  1. Tactile Letters: To reinforce alphabet writing in a tactile way, have your child trace each letter in a pan of sugar, sand, salt, or other rough substance. To start, grab a cooking pan and cover the bottom with sugar. Then have your child trace the alphabet with his/her finger in the sugar. Be sure to have your child say the name of the letter as s/he writes it! Tracing letters in a textured substance helps imprint the formation of the letter to the brain.
  2. That’s a What?!?! Dr. Seuss makes up wacky animals in this story, including a duck-dog and a Fiffer-feffer- feff. Ask your child to use his/her imagination to create an original animal. It could be an animal that comes from combining two existing animals (i.e. a “duck-dog”) or a totally new animal (i.e. a “Zizzer-Zazzer-Zuzz”). Encourage your child to not only name the animal but also to imagine its size, color, and habitat. Then put crayon to paper and draw the animal!
  3. Musical Letters: Write each letter of the alphabet on an index card with a dark marker. Arrange the cards in a circle and have your child stand in the middle of the circle. For an extra challenge, mix the cards up so they are not in alphabetical order. Play some great music and have your child turn around in a circle. After some time, randomly turn off the music. Your child should stop and look at the letter directly in front of him/her. Ask your child to say the letter and give you a word that begins with that letter. Continue until you have landed on each letter at least once.