Developed by: Sesame Street
Who doesn’t adore loveable, furry old Grover? This app takes the classic Sesame Street story and puts an interactive twist to it. Readers will feel like Grover is actually talking to them as they help (or hinder!) Grover’s quest to avoid the dreaded last page!
Prepare to use the app by introducing one of these activities.
- Talk About Fear. Elicit empathy by talking to your child about what it means to be afraid. Have him/her tell you about a time when he/she was afraid of something. You may want to discuss how some people are afraid of snakes while others may be scared of the dark. Chat about why things might be scary and how those things make us feel.
- Activate Prior Knowledge. Ask you child questions like these to activate background knowledge: What is a monster? What could monsters look like? Have you ever read a book or seen a TV show/movie about monsters (i.e. Monsters University, Sesame Street)?
- Talk About The App. Explain to your child that this app lets readers become part of the story by helping Grover with different tasks. Encourage your child to explore the interactive features of this app to fully experience the story.
Help your child get the most out of an app experience by trying the following activities.
Discuss new vocabulary heard in the app, such as:
HEAVY, THICK, SOLID, STRONG
As your child goes through the story, stop every now and then to chunk information and monitor comprehension. For example, you may choose to:
- Discuss Fonts. Discuss the different fonts seen in the app and the author’s reasons for using them. For instance, the words written in all caps are supposed to be emphasized or even shouted. Why are some words in a smaller font than others? Why would the author want readers to use different emotions throughout the reading of this book?
- Talk about cause and effect. What is Grover afraid of (cause)? What does Grover do because he is afraid (effect)? Keep a running record (verbal or written) of all of the effects seen in the book.
Extend the app experience with a real life activity.
- Discuss Matter. In this story, Grover uses different materials in an attempt to stop readers from turning the page. Discuss properties of matter, especially solids. Solids are hard objects that hold their shape. Have your child go back into the app to identify the solids used to prolong the journey to the end of the book. Then explore your own house for more solids that Grover could have used, and talk about why these solids would be helpful.
- Create an emotions book. Take 2-3 pieces of plain paper, fold them in half, and staple the creased side to make a book. Brainstorm a list of emotions (sad, happy, scared, surprised, etc.) and label each page with one emotion. Next, have your child find examples of these emotions in kids magazines or online, and cut and glue them onto the respective pages. If your child is having trouble finding facial expressions to match each emotion, have him/her find pictures of things that make him/her sad, happy, etc. For example, I may include an image of a puppy on the “Happy” page if puppies make me smile! Then illustrate a catchy front cover and an About the Author page. Share with family and friends and include the book on your child’s bookshelf!